关于提高performance的一些建议: Important caveat:number of threads 并不是越多并行线程效率越高,因为每个线程都消耗一定的resource,主要是register和shared memory。所以开出再多的线程,GPU也只能在有限的资源下让…
本文翻译自:How to use Git for Unity3D source control? What are best practices for using Git source control with Unity 3D, particularly in dealing with the binary nature of Unity 3D projects? 将Git源代码控制与Unity 3D结合使用的最佳实践是什么&am…